The Cities of Refuge as a Place of Safety
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The concept of the Cities of Refuge is a significant aspect of the Mosaic Law, providing a unique insight into the justice and mercy of God as outlined in the Old Testament. These cities were established as part of the Israelites' inheritance in the Promised Land, serving as sanctuaries for individuals who had committed unintentional manslaughter. The primary biblical references to the Cities of Refuge are found in Numbers 35, Deuteronomy 19, and Joshua 20.

Biblical Foundation

The Lord commanded Moses to set aside six cities as places of refuge: "Then the LORD said to Moses, 'Speak to the Israelites and tell them: When you cross the Jordan into the land of Canaan, designate cities to serve as your cities of refuge, so that a person who kills someone unintentionally may flee there'" (Numbers 35:9-11). These cities were strategically located throughout the land to ensure accessibility for all Israelites, as well as for foreigners residing among them.

Purpose and Function

The primary purpose of the Cities of Refuge was to protect individuals who had killed someone accidentally from the avenger of blood, a family member seeking retribution. The law distinguished between premeditated murder and accidental killing, emphasizing the sanctity of life and the need for justice tempered with mercy. "These six cities will serve as a refuge for the Israelites, as well as for the foreigner or temporary resident among them, so that anyone who kills another unintentionally may flee there" (Numbers 35:15).

Upon reaching a City of Refuge, the accused was to present their case before the elders at the city gate. If the elders determined that the killing was indeed accidental, the individual was granted asylum within the city. They were required to remain there until the death of the high priest, after which they could return to their own land without fear of retribution (Numbers 35:25-28).

Theological Significance

The Cities of Refuge illustrate the balance between justice and mercy in God's law. They underscore the importance of due process and the protection of human life, even in cases of accidental death. The requirement for the accused to remain in the city until the high priest's death symbolizes the need for atonement and the role of the high priest as a mediator between God and man.

Moreover, the Cities of Refuge foreshadow the ultimate refuge found in Jesus Christ. Just as these cities provided safety and protection for those who sought them, Christ offers spiritual refuge and salvation for all who come to Him in faith. The writer of Hebrews alludes to this concept, describing believers as having "fled to take hold of the hope set before us" (Hebrews 6:18).

Locations and Historical Context

The six Cities of Refuge were Kedesh, Shechem, and Hebron on the west side of the Jordan River, and Bezer, Ramoth, and Golan on the east side (Joshua 20:7-8). These cities were part of the Levitical cities, emphasizing their role in upholding the law and providing spiritual guidance.

In the historical context of ancient Israel, the Cities of Refuge served as a practical solution to prevent blood feuds and ensure that justice was served fairly. They reflect the societal structure and legal practices of the time, while also pointing to the enduring principles of justice and mercy that are central to the biblical narrative.
Subtopics

Cities

Cities of Refuge

Cities of Refuge of Christ

Cities of Refuge of the Hope of the Gospel

Cities of Refuge: (The Way To) Christ

Cities of Refuge: Afforded No Asylum to Murderers

Cities of Refuge: Design of

Cities of Refuge: Names of

Cities of Refuge: Required to Be: Easy of Access

Cities of Refuge: Required to Be: Open to all Manslayers

Cities of Refuge: Strangers Might Take Advantage of

Cities of Refuge: Those Admitted to not Protected Outside of

Cities of Refuge: Those Admitted to Obliged to Remain In, Until the High Priest's Death

Cities of Refuge: Those Admitted to Were Put on Their Trial

Cities of the Plain

Cities were Called For: The Country in Which Built

Cities were Called For: The Family of the Founder

Cities were Called For: The Proprietor of the Land

Cities were Frequently: Besieged

Cities were Frequently: Burned

Cities were Frequently: Depopulated

Cities were Frequently: Made Heaps of Ruins

Cities were Frequently: Pillaged

Cities were Frequently: Razed and Sown With Salt

Cities were Frequently: Stormed

Cities were Frequently: Wasted by Famine

Cities were Frequently: Wasted by Pestilence

Cities: A Great Defence to a Country

Cities: Afforded Refuge in Times of Danger

Cities: Ancient

Cities: Arranged in Streets and Lanes

Cities: Artificial Mode of Supplying Water To

Cities: Built in Desert Places

Cities: Built in Plains

Cities: Built in Pleasant Situations

Cities: Built of Brick and Mortar

Cities: Built of Brick and Slime

Cities: Built of Stone and Wood

Cities: Built with Compactness

Cities: Built: Beside Rivers

Cities: Built: Often of a Square Form

Cities: Built: On Hills

Cities: Built: On Solid Foundations

Cities: Church Triumphant

Cities: Densely Inhabited

Cities: Designated as Chariot

Cities: Designated as Merchant

Cities: Designated as Royal

Cities: Designated as Treasure

Cities: Designed for Habitations

Cities: Different Kinds of Chariot

Cities: Different Kinds of Commercial

Cities: Different Kinds of Fenced

Cities: Different Kinds of Levitical

Cities: Different Kinds of Refuge

Cities: Different Kinds of Royal

Cities: Different Kinds of Store

Cities: Different Kinds of Treasure

Cities: Difficulty of Taking, Alluded To

Cities: Entered Through Gates

Cities: Figurative

Cities: First Mention of

Cities: Fortified

Cities: Furnished With Stores

Cities: Garrisoned in War

Cities: Government of, by Rulers

Cities: Heavenly Inheritance

Cities: Infested by Dogs

Cities: Inhabitants of, Called Citizens

Cities: Numerous

Cities: Often Built to Perpetuate a Name

Cities: Often Deserted on the Approach of an Enemy

Cities: Often Fortified by Art

Cities: Often Fortified by Nature

Cities: Often Founded and Enlarged by Blood and Rapine

Cities: Often Great and Goodly

Cities: Often had Citadels

Cities: Often Insignificant

Cities: Often of Great Antiquity

Cities: Perishable Nature of

Cities: Prosperity of, Increased by Commerce

Cities: Protected at Night by Watchmen

Cities: Provided With Judges

Cities: Riches

Cities: Saints

Cities: Sometimes had Suburbs

Cities: Suburbs of

Cities: Surrounded With Walls

Cities: The Apostasy

Cities: Town Clerk of

Cities: Under Governors

Cities: Visible Church

Pentapolis

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The Cities of Refuge
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